Aethra started as an organisation that ran hackathons, ideathons, gamethons, and other events meant to be open and varied in format. We did not fully know what we were building at the start. We figured it out along the way.
In the past few years we organised the events below. Our first six followed that open pattern: Ideathon, Hackathon, Pitchathon, Vibeathon, Gamethon, and Brandathon.
In 2026 we came back with a clearer direction. We launched Moonshot, our first interdisciplinary event and our biggest yet. That is the path we are continuing on.
Our work
Our first interdisciplinary event, and our biggest yet. A 0-to-1 build where different fields meet on purpose, and teams ship something new instead of refining what already exists.
Where Aethra began. An open virtual event for anyone with a concept worth pitching, no matter their field or background.
A 48-hour open-track build weekend. Teams could make anything, from anywhere, without a fixed lane.
A 48-hour game build. Teams shipped something playable by the end of the weekend, not just a concept deck.
A 48-hour build for taste and execution. Teams were judged on how the work looked and how well it landed, not technical depth alone.
A 48-hour brand sprint. Teams built a visual identity and the story around it in the same weekend.
A 48-hour pitch programme. Take a concept from any field and make the case for it clearly.
Builders, researchers, and curious people across fields. Come talk, find teammates, and stay in the loop between programmes.
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